Over the course of the last month I have been working in 3D Studio Max to learn the basics of 3D modeling. Earlier this month I made a blog post on what I was doing at the time in 3DS Max but now I have learned how to do more things in 3DS Max. At the time I had just started using 3DS Max and was still working with simple primitives to create things and I had barely started to learn how to use subobjects, but now I have learned how to use modifiers, splines, and materials. With these new tools at my disposition I can make my models look better and more detailed which makes them look much better compared to my first models made out of just primitives. These new tools also allow me to make a wider variety of models. For example, I now can make flowers using modifiers, I can make a futuristic looking world using different types of transformations, and I can make a desk without using any simple primitives and replaced them with splines that have been extruded. At the moment I am working on adding materials to a plane and a tank that I made earlier and making them look like they are on opposing teams attacking each other and placing them in a scene. This will help me better understand how to use materials. This experience has helped me understand how many different things you can do in 3DS Max and 3D modeling in general.
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My name is Vinicio Maresca and my family is from Italy, however, I was born in the US. I will be adding to this blog page as time goes by.
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May 2019
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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