Over the course of the last month I have been working in 3D Studio Max to learn the basics of 3D modeling. Earlier this month I made a blog post on what I was doing at the time in 3DS Max but now I have learned how to do more things in 3DS Max. At the time I had just started using 3DS Max and was still working with simple primitives to create things and I had barely started to learn how to use subobjects, but now I have learned how to use modifiers, splines, and materials. With these new tools at my disposition I can make my models look better and more detailed which makes them look much better compared to my first models made out of just primitives. These new tools also allow me to make a wider variety of models. For example, I now can make flowers using modifiers, I can make a futuristic looking world using different types of transformations, and I can make a desk without using any simple primitives and replaced them with splines that have been extruded. At the moment I am working on adding materials to a plane and a tank that I made earlier and making them look like they are on opposing teams attacking each other and placing them in a scene. This will help me better understand how to use materials. This experience has helped me understand how many different things you can do in 3DS Max and 3D modeling in general.
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Over the past couple of weeks I have started to learn how to make basic models in 3D Studio Max using basic primitives and subobjects. So far I have not encountered any issues with 3DS Max unlike Adobe Animate or Adobe Premiere Pro so I like it better than those two. During my time modeling using 3DS Max I learned many thing like how to create different shapes with different primitives and I also learned how to manipulate the primitives using subobjects. This allows me to be more creative because I can drastically alter the way the primitive looks in many different ways. For example, I made a tank using only a box but I used subobjects to change how it looked to make different changes like bring the bottom of the box in on both sides to make the continuous track of the tank and I brought out the front of the box to make the tank gun. Something else I like about 3DS Max is that it is easy to pick up and visually easy to understand because it is well organized into sections of different tools and each section has all the tools that do similar things. For example, the steering wheel has eight tools that have similar purposes or at least are used similarly. Also 3DS Max has many keyboard shortcuts which can help people quickly find different tools. Although the keyboard shortcuts are extremely helpful, they take a long time to memorize because there are so many of them and some of which I haven't used. Overall i found 3DS Max extremely useful, I have not found any serious problems with it and it is well organized and easy to find different tools.
“Autodesk 3ds Max Learning Materials.” ASCENT, 22 Apr. 2019, www.ascented.com/courseware-solutions/autodesk/courseware/autodesk-3ds-max?gclid=CjwKCAjwzPXlBRAjEiwAj_XTEbS7wSdFnXpRHM-vjv5tvD1t65EFTZ-bKQrcl75UaWKO. “3ds Max | 3D Modeling, Animation & Rendering Software.” Autodesk, 22 Apr. 2019, www.autodesk.com/products/3ds-max/overview. |
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My name is Vinicio Maresca and my family is from Italy, however, I was born in the US. I will be adding to this blog page as time goes by.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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