Cartesian coordinates are coordinates that are used on the typical graph or map. They are displayed on two different axes, the Y axis, and the X axis. Although when working with only two dimensions there are only two axes, when working in 3 dimensions there is another axis, it is called the Z axis. This ties into 3D modeling, which is what I am currently learning about, because in 3D Studio Max, which is the program I am using for 3D modeling, it uses cartesian coordinates to show where different objects are located in the working space. Cartesian coordinates are very simple, to read them you have to know that the coordinates are ordered (X,Y,Z). This means that if something is located at the point (10,5,2), it is 10 units along the X axis, 5 units along the Y axis, and 2 units along the Z axis. This makes locating and moving objects very simple because you can just enter the desired coordinates and it moves there.
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Rocket League is a game where cars are used to hit the ball into a goal. The traditional game mode in Rocket League is called Soccar (yes it's with an A) which is like soccer, although there are other game modes such as hoops which is like basketball, there is snow day which is like hockey, there is rumble which is soccer but with powerus, and there is dropshot which is not similar to a particular sport but it has some of the same concepts as volleyball. How dropshot works is that you have to make the ball hit ground on the opponents side of the field, where the ground is hit it will light up, if you hit the same spot twice, it will turn clear and become a goal to score on so overall you have to hit the same tile three times to score a point. In Rocket League there are many little pads scattered around the field and six large pads on the edges. These pads give you boost which allows you to move faster, the little pads give you 12 boost ad the large pads give you 100 boost which is the maximum amount of boost. With boost you can jump and angle your car upwards to fly, this adds a lot of skill to this game because if you are able to control your car well in the air then you can reach the ball faster than others and score fro the air. Overall I think Rocket League is very fun and the ranking system and their rewards can make it very competitive which I think is what makes this game so fun.
Over the past couple of weeks I have started to learn how to make basic models in 3D Studio Max using basic primitives and subobjects. So far I have not encountered any issues with 3DS Max unlike Adobe Animate or Adobe Premiere Pro so I like it better than those two. During my time modeling using 3DS Max I learned many thing like how to create different shapes with different primitives and I also learned how to manipulate the primitives using subobjects. This allows me to be more creative because I can drastically alter the way the primitive looks in many different ways. For example, I made a tank using only a box but I used subobjects to change how it looked to make different changes like bring the bottom of the box in on both sides to make the continuous track of the tank and I brought out the front of the box to make the tank gun. Something else I like about 3DS Max is that it is easy to pick up and visually easy to understand because it is well organized into sections of different tools and each section has all the tools that do similar things. For example, the steering wheel has eight tools that have similar purposes or at least are used similarly. Also 3DS Max has many keyboard shortcuts which can help people quickly find different tools. Although the keyboard shortcuts are extremely helpful, they take a long time to memorize because there are so many of them and some of which I haven't used. Overall i found 3DS Max extremely useful, I have not found any serious problems with it and it is well organized and easy to find different tools.
“Autodesk 3ds Max Learning Materials.” ASCENT, 22 Apr. 2019, www.ascented.com/courseware-solutions/autodesk/courseware/autodesk-3ds-max?gclid=CjwKCAjwzPXlBRAjEiwAj_XTEbS7wSdFnXpRHM-vjv5tvD1t65EFTZ-bKQrcl75UaWKO. “3ds Max | 3D Modeling, Animation & Rendering Software.” Autodesk, 22 Apr. 2019, www.autodesk.com/products/3ds-max/overview. |
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My name is Vinicio Maresca and my family is from Italy, however, I was born in the US. I will be adding to this blog page as time goes by.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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