Over these last few weeks I have been learning how to animate 3D objects in 3D Studio Max. This allows me to make my models even more detailed and realistic because I can make them move and look like living organisms or ral life machines. for example the tank that I previously made, before it was just a tank that was not moving but now i made it move. I did the same thing wih the snowman I made as my first 3D model, now it waves it's little stick arm. Other things I animated were the flowers which now rotate and the plane which also flies around. I also made a worm with a lot of spheres, box antennas, and sphere black eyes. Another thing about animation in 3D Studio Max is that as I said previously, it easy to use and not overly complicated like Adobe Animate CC and Adobe Premiere Pro CC which makes animating much more fun and ebjoyable. All of these things could not have been done without animation in 3D Studio Max and I am glad I learned how to use it.
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Over the past couple of weeks I have been using 3D Studio Max to animate different 3D models. I have found that animating in 3DS Max is much more simple than I thought it would be because the auto key option creates all of the necessary tweens for you. Although this makes it more simple and easy to use and understand I believe that this feature removes some ability to make the exact movements you would like because the machine is automatically generating the tweens between the keyframes. For the objects I am animating though, this is not a problem because all of my animations involve simple transformations that are easy to create using the auto key option. So far I have found animating in 3DS Max much more simple that in other 2D programs such as Adobe Animate CC or Adobe Premiere Pro CC because while using those other programs I encountered many problems and found that it messed up what I had done. Overall I prefer animating in 3DS Max much more than other programs because of it's simplicity, and the fact that I hav had very minimal problems with it.
Cartesian coordinates are coordinates that are used on the typical graph or map. They are displayed on two different axes, the Y axis, and the X axis. Although when working with only two dimensions there are only two axes, when working in 3 dimensions there is another axis, it is called the Z axis. This ties into 3D modeling, which is what I am currently learning about, because in 3D Studio Max, which is the program I am using for 3D modeling, it uses cartesian coordinates to show where different objects are located in the working space. Cartesian coordinates are very simple, to read them you have to know that the coordinates are ordered (X,Y,Z). This means that if something is located at the point (10,5,2), it is 10 units along the X axis, 5 units along the Y axis, and 2 units along the Z axis. This makes locating and moving objects very simple because you can just enter the desired coordinates and it moves there.
Rocket League is a game where cars are used to hit the ball into a goal. The traditional game mode in Rocket League is called Soccar (yes it's with an A) which is like soccer, although there are other game modes such as hoops which is like basketball, there is snow day which is like hockey, there is rumble which is soccer but with powerus, and there is dropshot which is not similar to a particular sport but it has some of the same concepts as volleyball. How dropshot works is that you have to make the ball hit ground on the opponents side of the field, where the ground is hit it will light up, if you hit the same spot twice, it will turn clear and become a goal to score on so overall you have to hit the same tile three times to score a point. In Rocket League there are many little pads scattered around the field and six large pads on the edges. These pads give you boost which allows you to move faster, the little pads give you 12 boost ad the large pads give you 100 boost which is the maximum amount of boost. With boost you can jump and angle your car upwards to fly, this adds a lot of skill to this game because if you are able to control your car well in the air then you can reach the ball faster than others and score fro the air. Overall I think Rocket League is very fun and the ranking system and their rewards can make it very competitive which I think is what makes this game so fun.
Over the past couple of weeks I have been using Premiere Pro to make different videos out of certain clips. Over this time I have experienced many problems with Premiere Pro much although I believe it was mostly due to a hardware problem not software. This caused me to take much longer on certain videos that would normally take about 30 minutes which really frustrated me to the point where I almost gave up. Luckily I was able to solve the problem before I gave up or else I would not have gotten as much experience. Besides when Premiere Pro was not working I found that it was very simple to use and useful. I was able to easily compile different audio and video clips together without having many problems aside from when it would not open up at all. I found that it was rather simple to make videos and it was not anywhere near as hard and complicated as I originally thought it would be. I also learned that you can make many simplistic but still cool transitions between clips, images, or audio files. This is simply done by clicking on effects, then clicking on any of the categories that you would like to integrate into your video. Overall I found that Premiere Pro was simple to understand and very useful but I had some problems with it.
Geometry Dash was originally a mobile game created in August 2013. It was developed and published by RobTop Games who also made the game Boomlings. Geometry Dash was released on Steam on December 21, 2014. Geometry Dash is a rhythm based platforming game which currently has 21 official levels and millions of user created online levels. Geometry Dash blew up in popularity in 2016 and was updated regularly since then. Geometry Dash was at it's peak during the years 2016 and 2017 which was when the largest number of daily players reached occured with 9,614 players active. Geometry Dash's most liked feature was the ability to create online levels. With the level editor you can make anything you want with different objects and triggers and can create many effects and designs that seem impossible to make with such simplistic objects but with the use of triggers and effects can easily be possible. The ability to create levels with the Geometry Dash level editor has made many people known to this community because of their skill in creating good levels that are fun to play. Others have made themselves known by beating the hardest levels in the game and posting videos of them beating the levels on YouTube and other forms of entertainment. Overall Geometry Dash was a game that was popularized during 2016 and 2017 and has made people known across this community and allowed for them to make a lot of money by doing this.
Clash Royale is a game made by Supercell that has many similar aspects to the game Clash Of Clans. Clash Royale was released on January 4, 2016. As soon as it came out there were many players already. This was mostly because Supercell had already made Itself known with the game Clash Of Clans. This attracted many players very early on and caused the game to be successful from the beginning. Supercell tried to bring it's audience from Clash Of Clans by implementing many similar aspects from Clash Of Clans to Clash Royale. For example, both games use similar troops to fight. They both have the wizard, valkyries, archers, barbarians, etc. Although both games have many similar characters, the gameplay is very different. Clash Of Clans is based on on building up your own village to stop attackers from getting your resources while Clash Royale is based on placing troops down stop stop the opponent from destroying your towers. Clash Of Clans is a much more slow paced game because while you are playing there is not much to do while in Clash Royale you can constantly battle. This causes Clash Royale to be played for more time at a time while Clash Of Clans is usually played for only 10-15 minutes in a row. Depending on the person this can be a good thing or a bad thing because if you tend to like games that are more relaxing and calm, you would probably prefer Clash Of Clans, while if you like games that are more skill based and faster paced, you would probably like Clash Royale more. Overall these two Supercell games have many differences but have some similarities that show how they are related.
Over the past couple of weeks I have started to learn how to use the program Adobe Animate CC. My first impression of this program was that it is fairly simple to understand and use. For example if you do something once and you want to do the same thing again it is not hard to remember what steps you took, actually I usually only needed to do something once before I had it memorized. This makes learning how to use this program effectively much easier. Although it was simple to understand, it had many problems when I actually tried to animate something. Over the course of two weeks I made an animation of a monster eating some sort of blob that flew in from off the screen. During this project I had many problems. The most annoying problem was that sometimes when I was trying to move a certain object in a certain way it would "guess" the tweens incorrectly. Normally this would not be a problem but for some reason whenever I tried to add any shape hints to try and fix the problem, it made the problem worse. This was extremely annoying because there was no solution that I could find without deleting the whole part. This made me lose time that I did not have. Another problem was that about 50% of the time I added an easing to an animation it would not work and again the only way to fix that was to reanimate the part. These two problems together made me lose much time that I needed. Although these problems wasted time, overall, Adobe Animate CC had many good qualities such as it's simpleness and the many different tools you had to your disposition. A tool I really found useful was the use of symbols. This made animating certain parts much easier because it did not require using shape hints. Overall Adobe Animate CC is a useful program but has many different problems that can affect your work time put in.
Adobe After Effects is a program that is used to combine multiple images into a single animation. I have just started using this program and I already see how useful it can be. I can tell it is useful because it has many tools much like other adobe programs. So far, the few tools I have used have been very simple to understand but can be extremely useful even to higher level animators. I noticed that the working space is smaller compared to Photoshop and Illustrator and at first I couldn't think of a reason for that but then I noticed that where there was normally working space in Photoshop or Illustrator, there were tools in that space instead. My original thought was that there were more tools in After Effects than other Adobe programs but because I just started using After Effects I do not want to make any false statements. Although one negative thing I noticed was that to do some things in Adobe After Effects, it takes a long time to load. This can be really annoying as sometimes it can take up to ten minutes to load. I think that if someone is on a tight schedule and this happens it could affect them in negative ways. Overall Adobe After Effects is a useful program with many tools to use and can help a lot.
Adobe Photoshop and Adobe Illustrator are two applications that can be used to edit or make 2 dimensional graphics. While both are made by Adobe, Photoshop and Illustrator are very different. The main difference is that Photoshop uses bitmap graphics while Illustrator uses vector graphics. The difference between these two types of graphics is that bitmap graphics use pixels which are little squares of color while vector graphics uses mathematical equations to create graphics. Although this the main difference between Photoshop and Illustrator, there are many other differences, such as the tools in each application. For example, Photoshop has many tools that Illustrator does not such as the marquee tool, the move tool, and the crop tool, although Illustrator also has many tools that Photoshop does not have such as the shape tool, the shape builder tool, and the line tool. This allows for people to use a certain application based on their needs. For example, in a comic book or cartoon typically the graphics used are vector graphics while bitmap graphics are used in websites and print materials. The differences in these two applications can help artists better zone in on what type of graphic they need and what tools they need to create that graphic. Although these two applications are very different, the parts that are the same in both applications generally work the same way in both Photoshop and Illustrator. For example, the magic wand tool works exactly the same in Illustrator than it does in Photoshop. This can make the switch from Photoshop to Illustrator or vice versa, much easier.
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My name is Vinicio Maresca and my family is from Italy, however, I was born in the US. I will be adding to this blog page as time goes by.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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