Over the course of this year I have been learning about many components of digital design, animation, careers that deal with these skills, and the software and hardware that is needed. During this time I have learned the basics of many valuable skills that I can use in the future like creating 2D graphics in both Photoshop and Illustrator, how to make animations in Animate and After Effects, and how to make 3D graphics and then animate them. These skills could be helpful in the future because I know people that work in different jobs that use these different programs. For example, there are people who work on medical research that use Photoshop and Illustrator to show their findings by taking the images they took and adding text to explain what is showed. Another example is that architects could use 3D modeling software to better visualize what the building they are designing would look like. Another reason these skills could be useful in the future is because currently there is a large increase in the use of computers and digital design and this is predicted to continue because of new technologies that are being developed building better, faster and more powerful computers. With the rise of use of computers there will be a wider variety of careers in the future that will require certain skills that i have already learned during this course. This course could also help me get a "headstart" on other people who could apply for the same jobs. The most rewarding experiences I had in this class are in my opinion related to 2D graphics. This is because 2D graphics are used more frequently than animation and 3D modeling are in other careers. Another rewarding experience I had was typing because I used to be a slow typer but after taking this course I have sped up a lot and I can now type much faster. Overall this year I learned many things throughout this course and even though on some occasions some things could be frustrating I had fun overall.
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Over these last few weeks I have been learning how to animate 3D objects in 3D Studio Max. This allows me to make my models even more detailed and realistic because I can make them move and look like living organisms or ral life machines. for example the tank that I previously made, before it was just a tank that was not moving but now i made it move. I did the same thing wih the snowman I made as my first 3D model, now it waves it's little stick arm. Other things I animated were the flowers which now rotate and the plane which also flies around. I also made a worm with a lot of spheres, box antennas, and sphere black eyes. Another thing about animation in 3D Studio Max is that as I said previously, it easy to use and not overly complicated like Adobe Animate CC and Adobe Premiere Pro CC which makes animating much more fun and ebjoyable. All of these things could not have been done without animation in 3D Studio Max and I am glad I learned how to use it.
Over the past couple of weeks I have been using 3D Studio Max to animate different 3D models. I have found that animating in 3DS Max is much more simple than I thought it would be because the auto key option creates all of the necessary tweens for you. Although this makes it more simple and easy to use and understand I believe that this feature removes some ability to make the exact movements you would like because the machine is automatically generating the tweens between the keyframes. For the objects I am animating though, this is not a problem because all of my animations involve simple transformations that are easy to create using the auto key option. So far I have found animating in 3DS Max much more simple that in other 2D programs such as Adobe Animate CC or Adobe Premiere Pro CC because while using those other programs I encountered many problems and found that it messed up what I had done. Overall I prefer animating in 3DS Max much more than other programs because of it's simplicity, and the fact that I hav had very minimal problems with it.
Over the course of the last month I have been working in 3D Studio Max to learn the basics of 3D modeling. Earlier this month I made a blog post on what I was doing at the time in 3DS Max but now I have learned how to do more things in 3DS Max. At the time I had just started using 3DS Max and was still working with simple primitives to create things and I had barely started to learn how to use subobjects, but now I have learned how to use modifiers, splines, and materials. With these new tools at my disposition I can make my models look better and more detailed which makes them look much better compared to my first models made out of just primitives. These new tools also allow me to make a wider variety of models. For example, I now can make flowers using modifiers, I can make a futuristic looking world using different types of transformations, and I can make a desk without using any simple primitives and replaced them with splines that have been extruded. At the moment I am working on adding materials to a plane and a tank that I made earlier and making them look like they are on opposing teams attacking each other and placing them in a scene. This will help me better understand how to use materials. This experience has helped me understand how many different things you can do in 3DS Max and 3D modeling in general.
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My name is Vinicio Maresca and my family is from Italy, however, I was born in the US. I will be adding to this blog page as time goes by.
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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